| Introduction How to create a mist effect for a helicopter downdraft.
 
 Blender Version:
 Blender 4.1.1
 
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 Shift+A -> Mesh -> Circle
 
 Add particle emitter.
 Physics -> Fluid
 Mass = roughly .220
 Brownian = tweak as desired
 Properties -> Physics -> Smoke -> 'Flow'
 Flow Type = Smoke
 Flow Source = Particle System
 Particle System = [name of particle system]
 Density = .0050
 
 Add two force fields above the circle in a line -> give these two a 'point' shape.
 Strength = 20
 Add one force field below directly below the circle -> give this one a 'plane' shape.
 Strength = 40
 
 Create a cube -> times size as needed
 Properties -> Physics -> Smoke -> 'Domain'
 
 NODES
 2 Attributes
 1 Multiply (bottom Value = 7.5)
 1 Volume Scatter (Anisotropy = 0)
 1 Volume Absorption
 1 Emission (Strength = 4)
 2 Add Shaders
 1 Mix Shader (Factor = .5)
 1 Material Output
 1 Transparent
 
 Attribute "density"
 Factor into Multiply top Value
 Color into Emission Color AND Transparent Color
 Multiply
 Value into Volume Scatter Density AND Volume Absorption Density
 Attribute "color"
 Color into Volume Scatter Color AND Volume Absorption Color
 Emission
 Emission into Mix Shader bottom Shader
 Transparent
 BSDF into Mix Shader top Shader
 Volume Scatter
 Volume into Add Shader top Shader
 Volume Absorption
 Volume into Add Shader bottom Shader
 Add Shader
 Shader into Add Shader top Shader
 Mix Shader
 Shader into Add Shader bottom Shader
 Add Shader
 Shader into Material Output Volume
 
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